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Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop |
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Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments WorkshopEnglish; Duration: 2h; H264; 1152x864; 24fps 1549kbps; AAC 44.1KHz; 1.59GBGenre: eLearningHow to Plan Your Level Designs and Game Env ... Tags : Design , Posted on 2012-07-31 | |
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games |
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The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive GamesPublisher: Focal Press; 1 Edition; 2011; 446 Pages; ISBN: 0240817265; PDF; 26.5 MBDesign and implement video game sound from beginning to end with thi ... Tags : None, Posted on 2012-07-30 | |
Innovators' Marketplace - Using Games to Activate and Train Innovators |
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Innovators' Marketplace - Using Games to Activate and Train InnovatorsEnglish; ISBN: 3642254799; 2012; 219 pages; PDF; 5,8 MBThis book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, wit ... Tags : None, Posted on 2012-07-27 | |
Visual FX for Games (Repost) |
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Visual FX for Games (Repost)Language: English; 1024x768; 15 fps; .mov; 724.49 MB Genre: TutorialsDescription In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, ... Tags : None, Posted on 2012-07-25 | |
George R.R. Martin - A Game Of Thrones Comics (1-9) |
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George R.R. Martin - A Game Of Thrones Comics (1-9)English; CBR; 9 Issues; All In One; 540 MBGenre: ComicGeorge R.R. Martin has been called "the American Tolkien" by Time Magazine, and now his landmark fantasy series is being adapted to ... Tags : None, Posted on 2012-07-25 | |
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide |
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Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's GuideEnglish; 2008-06-02; ISBN: 0123742978; 705 pages; PDF; 3.6 mbEssential Mathematics for Games and Interactive Applications, 2nd edition p ... Tags : None, Posted on 2012-07-23 | |
Supply Chain Games: Operations Management and Risk Valuation [Repost] |
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FilePost ExclusiveFaile Tags : None, Posted on 2012-07-22 | |
Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide