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Game Development ShaderX6: Advanced Rendering (ShaderX) |
Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: February 15, 2008Pages: 633Product DescriptionWelcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new ... Tags : Rendering Advanced ShaderX , Posted on 2010-03-16 | |
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Programming Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks |
Publisher: Wordware PublishingLanguage: EnglishISBN: 1556220413Paperback: 500 pagesData: June 30, 2002Format: PDFDescription: Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the p ... Tags : Vertex Pixel Tips ShaderX Tricks , Posted on 2010-03-15 | |
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Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (ShaderX Series) |
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Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: November 2004Pages: 654Product DescriptionWelcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to ... Tags : DirectX Rendering Series Advanced OpenGL , Posted on 2010-03-16 | |
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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM |
Author: Wolfgang F. EngelPublisher: Wordware Publishing, Inc. (2002)Binding: Paperback, 500 pagespricer: 59.95ISBN-10: 1556220413editorialreviewsFocusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader ... Tags : Vertex Pixel CDROM Tips ShaderX , Posted on 2010-04-14 | |
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Technical ShaderX3: Advanced Rendering with DirectX and OpenGL (ShaderX Series) by Wolfgang Engel |
ShaderX3: Advanced Rendering with DirectX and OpenGL (ShaderX Series) by Wolfgang EngelPublisher: Charles River Media; 1 edition (November 2004); ISBN: 1584503572; PDF; 26,4 Mb; 654 pagesWelcome to the latest volume of ShaderX! This al ... Tags : None, Posted on 2010-03-15 | |
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